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Tuesday, 23 November 2010

ActionScript 3.0 Blog Week 7 No. 2


Here is one for last week. I know it's late but better late than never. :)


So this week, I tried to make the menu as we did in class in Week 6. I implemented the whole shebang, and it worked! (somewhat) The only thing I couldn't get to work is the text. The menu items show up accordingly, but the text isn't there. I did a various traces to see if the setter for the label is being called at all, and it wasn't. But I think the problem is pretty clear. I'm going to fix this tonight and make a note of it in the next blog.


To be honest, I wish I had done more for the project as I feel like I am a bit behind. But I'm learning how to implement the design patterns and reading the book on it. It's been quite a ride. I'm not sure if I understand it fully but I'll keep reading. It's just that implementing both MVC AND the design pattern has got me really confused. I'm sure I will be fine once I keep reading and get a better understanding.


Well, that's really it for last week. I'm going to work on the menu now and post another blog later this week on what i've done this week.


Until then, Ciao.




Saturday, 13 November 2010

ActionScript 3.0 Blog Week 6 No 1



Hello everyone! I'm back with exciting news. (Not really)


I'm creating a flash game this time and you guys are going to hear all about. For those of you who are in my class and reading this right now, yeah I know. :P


Ok so my game is about a treasure hunter. or a detective. whichever fits better. the aim of the game is to reveal the hidden picture(clue) as required to pass the level.


So far, I have got the folder structure set up as we did in class.

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Thats how it looks at the moment. The difficult thing for me at the moment is to successfully en-corporate MVC. I'm trying my best to split up my code that way and have no couplings.


So far, I have made the menu and click on new game and it shows me the stage. I can also move the hero but I cant do anything else. The next step would be is to have the enemies moving around the map and restricting them to move only inside the map.


Also, I have been looking into some design patterns. By next week, I will have a clear idea on how to proceed to the next level!


Well then, until next time :)

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